ISABELLA PELLICO
Illustration
2025
Writing
based in new york city
Children’s books
Based in new yorK
2025
Originally from Mexico City
ISABELLA
Pellico
About me
I’m a multi-disciplinary artist based in New York City. I recently earned a BFA in Integrated Design from Parsons School of Design, where I developed a creative practice rooted in visual narratives. I’m passionate about storytelling across a variety of mediums, such as books, illustration, writing, animation and 3-D printing. I love bringing my characters to life the most and seeing them interact with the world.
>> Projects <<
MY inspirations
Books
Books have been my biggest inspiration for as long as I can remember; writers like Banana Yoshimoto, Haruki Murakami, Gabriel García Márquez, and Mary Shelley have stretched my surreal little brain in the best ways.
Visual
I’m drawn to artists like Remedios Varo, Hilma af Klint, Yoshitomo Nara, René Magritte, and André Butzer, who remind me to stay curious, weird, and intuitive.

Ideas
Most of my ideas show up uninvited, on walks, while daydreaming, or when I spot a strange plant,and when I’m stuck, I let blobs or paint splatters guide me to new characters.
PAST WORK
About my projects
ISA
01
My latest project is called “Growing Pains”.
A collection of 9 books to heal the inner child, the one we tend to repress.
>> see Project <<

01

04

“Pez camote” 3-D printed
Books
For the storyteller
I wish i was a snail
thesis from BFA Integrated Design 
(Parsons class of 2025)
Growing Pains is a multidisciplinary storytelling project that explores the concept of the inner child and shared emotional memory. The work centers on a collection of nine illustrated books; each written, designed, and illustrated as part of a cohesive narrative experience. While accessible to younger audiences, the stories are intentionally layered to resonate with adults.

The collection varies in format: some books invite interaction, while others present stories. Together, they create a spectrum of engagement that mirrors the complexity of childhood experiences and memory.

To extend the illustrations beyond the page, certain illustrations were translated into three-dimensional objects. Over 300 individual pieces were 3D-printed, then hand-painted and varnished. These objects were packaged in small capsules, designed to be taken by viewers as tactile keepsakes; bridging the gap between viewer and artwork.

The capsules were placed inside a gumball machine to bring in a sense of nostalgia and play. Instead of using real money, I designed, 3D-printed, and hand-painted my own tokens so people could interact with the piece more freely.